I am trying to get my head around and using the selected image in a website.
Let\’s say I have a simple website that lets the user select an image from their system using:
<input type=\"file\" id=\"userImage\">
Then in the JavaScript I can do this to get the file:
var userImage = document.getElementById(\'#userImage\').files[0];
Questions:
1) Can I now use userImage? Such as drawing it on a canvas, or do I need to uploaded it to the websites server first?
2) If I use the image, does the website have to upload it every-time I use it, or does it stay in memory?
3) How do I know when the image is ready to use? (for the same reasons all images should be preloaded at the start before drawn on canvas)
Thanks so much for your help
Follow-up
Thanks for your answers. So it looks like it is possible in html5 but not yet universally supported.





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